Yatzy / Yahtzee wird mit fünf Würfeln gespielt, dabei müssen sie als Spieler die Würfel den Kombinationen zuordnen. Jede Kombination kann dabei nur einmal. Würfeln Sie, gewinnen Sie, halten Sie den Spielstand fest - das klassische Yahtzee (Kniffel) kommt mit 80 Spielkarten. Ab 8 Jahren. › Weitere Produktdetails. Die Yatzy Gewinnkarte hilft dir dabei Punkte der Spieler zu pflegen. Nie wieder wirst du Stift und Papier zum Yatzy Spielen brauchen. Bring deine Würfel und.
Übersetzung für "Yahtzee" im DeutschDie Yatzy Gewinnkarte hilft dir dabei Punkte der Spieler zu pflegen. Nie wieder wirst du Stift und Papier zum Yatzy Spielen brauchen. Bring deine Würfel und. Spiel jetzt YAHTZEE® With Buddies – den witzigen Brettspielklassiker im neuen Look! In diesem Spiel für zwei würfelst du mit deinen Freunden um Preise. Yatzy oder ähnliche Spiele wie Yatzy sind unter den Namen «Kniffel», «Yahtzee», «Kismet», «Yams» oder «Balut» bekannt. Das Spiel kann ab.
Yatzee Can't use multiplayer VideoHaven - Review in 3 Minutes
Rating: 3. Play Fullscreen. Yahtzee is a dice game for up to four players and you can play online and for free on Silvergames. Fill each and every column of your score sheet first to win this board game with as many points as you can.
You can enjoy Yahtzee with buddies or by yourself against the CPU, so get ready for a real challenge.
Is there anything more fun than a round of Yahtzee together with your friends or family? Roll your dice and fill in the columns strategically, so you don't regret your moves later in the game.
This game is a real classic and will ensure, that you won't get bored for many hours to come. This is excellent entertainment for all ages. Small Straight : Get four sequential dice.
Scores 30 points. Large Straight : Get five sequential dice. Scores 40 points. Chance : You can put anything into chance.
My name is Einar Egilsson and over there on the left is my current Facebook profile picture! In the last couple of years I've made a number of simple online card games, including Hearts and Spades.
It's been a fun game to make, and I'm looking forward to seeing how well Bill will play against human opponents :. Since I have no artistic talent whatsoever I used graphics that I found at OpenClipArt , a great site with free graphics.
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A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. On average one will succeed 4.
To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s. After the second throw one will keep any 4s, 5s, and 6s.
On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.
The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.