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Sign in to your account email Inncorrect email address Group Incorrect password Forgot Password? There was some negotiations and swapping of stores to enable players to own a chain and be able to buy stock.
I guess those are Takeovers. When you read the rulebook it goes into quite a bit off information about Mergers and to be honest it confused us a little.
It explained how two players can merge to form one unit, but both players still move their counters around the board independently — meaning that the merged store effectively gets two turns.
If they keep their own money, does that mean that each player contributes an equal amount to everything? We played Chainstore initially as one of our lockdown board games via Skype and all of us straight away could see the resemblance to Monopoly.
Possibly because it would infringe on Monopoly copyright somewhat. There were comments also about the poor use of colour on the cards for the stores that players can buy and own.
It may well be that this is again due to Monopoly copyright. The concept of stock in shops is a nice one, but we felt that it could be tailored slightly to be more appropriate to the actual stores on the board.
So like groceries from Tesco, or CDs from Our Price. The actual stock pieces of plastic are somewhat fiddly to use during the game and are a bit of a contrast from the lovely chunky wooden playing pieces.
It will probably come as no surprise to observant readers to learn that Travel Go is a game based around travel. But the thing to remember about it is that Travel Go was a game produced originally in the s by Waddingtons, but the version we have is Gibson Games under licence from Waddingtons when travel was a pretty complicated affair — especially when compared to current Covid lockdown rules!
Let me explain…. All players in Travel Go aim to travel around the world, buying souvenirs from major cities they visit and then return to London.
The first player to do so is declared the winner and the number of souvenirs required is dictated by the number of players.
For starters, to travel anywhere you need to buy a ticket. Being the s this can only be done at an authorised ticket agent British Airways, the International Railways Booking Office, etc or by going to a travel agent remember them?
It may all sound rather antiquated, but this is the way things used to be before internet bookings, credit cards and smart phones came into being.
The way all this happens in Travel Go is that the board has two parts — a map of the world in the middle with the cities and routes between them marked, and a regular track around the outside which contains places like the ticket office and the Bureau de Change.
Players have two counters, one on each section of the board and they start off on the outer track trying to buy a ticket to be able to move on the inner map section.
All players start in London with some Sterling and from there they have to decide where they want to go to buy a souvenir first and then try to land on the right squares to buy their ticket.
Once their ticket is purchased they then start their journey and when their turn comes about their die rolls instead move them along their route on the map.
Once a player has reached their destination which frustratingly has to be done by rolling an exact number to land on it! And so play continues.
With the need for local currencies comes the need for what feels like a million and one different bank notes! Obviously many of the currencies that were in place when the game was produced are no longer valid.
Especially in Europe. It was like a currency history lesson as we went off to look up some of the less familiar ones.
It would certainly be a good way of them practicing their maths! Doing so results in either being rewarded financially, or by receiving a card that could help them with their journey later in the game.
But depending on where your journey takes you, some luck cards are more helpful than others. Whilst players move around the map section of the board, if they land on a point denoted by a red circle they have to pick up a risk card.
But on other occasions you can end up sent somewhere like Christmas Island and suddenly find yourself with no local currency and no ticket out!
Each city only has two souvenirs available to purchase. We often had a player stuck for a number of turns trying to get somewhere and it became incredibly frustrating!
Travel Go is a funny old game really. Incredibly accurate for what travel was like in the s when it was produced.
Lots of faffing about to buy tickets, and the hassle of having to change money wherever you go. Should a modern version ever be produced I think it would actually remove so much of the vintage charm.
I just think it would need something to replace all the money changing that goes on. Reading up online about Travel Go it seems that some people play some interesting house rules.
One that we all agree would be good is removing the need to throw an exact number to get to a destination on the map section of the board.
This would certainly remove a lot of the frustration that we all felt when playing. A second popular rule is to deal out the souvenir cards at the start of the game and players have to go to around the world to buy and collect the souvenirs that they have been dealt.
It would remove that risk of arriving somewhere and finding that all the souvenirs have already been bought I suppose.
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My daughter turns ten next month, but July also sees my nephew celebrating his first birthday. All that time spent at home in lockdown has really shown which toys and games in the house keep being brought out again and again, and which one still sit there on the shelf gathering dust.
Ones that have really stood the test of time. A lovely combination. Educational board games , logic puzzles and science kits are also firm favourites, as they manage to combine fun with home schooling.
Always a good combination as parents have tried to balance their normal role at home with that of teacher to their kids.
If you play in land-based casinos in Canada, the UK or any other country, there are probably some penny slots still left. The first thing that comes to mind is some old granny with a bucket full of pennies playing the one-arm bandits.
Modern video slot games require bigger bets because of the bigger number of pay lines. The bets will be bigger but the payouts will also be bigger in return.
There are a lot of great free penny slot machines online which you can try, regardless if you want to play with one pay line or with all pay lines active.
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